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Season 3 Prep

Off-season checklist — what to bank, build, and decide before Season 3 starts. Split into what each commander does individually and what leadership locks in for the alliance. Pairs with the Golden Kingdom Overview and the Strategy Guide.

Off-Season Checklist

Individual

1. Stockpile the right consumables

  • Stamina — biggest pre-S3 lever. Greenification, city/stronghold hits, Doom Walkers, sandworms, and zombies all burn it. Cut stamina-heavy farm 2–3 weeks out if you can.
  • Generic construction / research / training speedups — Week 1 is a building sprint (fountains, lab, Protector’s Field). Don’t dump them on filler now.
  • Hero Return tickets — use at S3 start for instant Mithril + Sacred Water. Don’t blow the whole stack on S2 leftovers.
  • Teleports — Alliance Center relocate, hive moves, Spice War positioning.
  • Radar — enter S3 with a full queue. Desert Ruins missions drop Mithril and Merit Medals.

2. Heroes and weapons to have ready

S3 hero pressure, especially for a tank main:

HeroWhy it matters in S3
ScarlettSSR → UR in Week 3. Needs 5★ + UR badge (Lab Lv30) + her shards from Lab 2–29. Monster DR gets better. Stock her shards + universal epic shards now.
MarshallExclusive Weapon Day 4 of Week 1. Tank staple.
SchuylerEW Week 3 (air).
McGregorEW Week 6 (missile).

Hero Swap opens Week 2 (two free vouchers). Exclusive weapons do not transfer. Don’t swap someone below 5★ if their EW needs to stay live.

Focus one combat type. Spreading three half-built squads is a common S3 loss.

3. Base / troops before the map changes

  • Push HQ, Tech Center, Hospital, Emergency Center, Drill Ground. Troop deaths feed Desert Protectors later; hospital overflow is a mid-season trade some people make on purpose.
  • Keep T10 waterfall healthy. Day-5 VS training math does not change.
  • Finish type mastery (your main squad) through Tier II if it’s still open: synergy rows → march size II → raw stats II → damage II. Don’t split Mithril-style research across troop types once S3 research opens.
  • Do not farm Doom Walkers right before S3. First-kill Mithril resets at season start. Save the highest available DW for Day 1. On older servers that can be 190–250.

4. Store / Black Market / medals

  • Season Store stock resets when the new season starts. Medals persist; the SKUs do not. Buy Mythic/Legendary gear blueprints and other season-locked power before rollover.
  • Celebration Black Market (often ~28 days in the S3 Celebration window): first refresh free, grab the free item every day, prioritize EW / UR / Overlord boxes over junk.
  • If Transfer Surge is live: decide hive destination early. Application window often starts Week 8 of the old season and overlaps Celebration.

5. Profession

S3 cap goes to 100. Engineer and War Leader share the seasonal skills. First seasonal pick that actually matters: Double Greenification (1×1 → 3×3 recon). Plan a reset book so you can dump into greenify / sandworm / protector skills on Day 1 instead of leftover S2 nodes.

Off-Season Checklist

Squad / Alliance

This is where most S3 seasons are won or lost.

Leadership before Day 1

  • Pick Alliance Center placement logic (R4/R5 only). Center levels off Spice, not player taps. Unlocks: Mithril Plant (5), oil well (10), Sacred Water Hut (15), Obelisk (20).
  • Assign roles: city/stronghold hunters, greenify crew, sandworm/trap team, rally leads (highest CR), Spice War defense on the Center and sub-buildings.
  • Hive discipline: everyone in Center range. Center also stops Giant Sandworm knockback.
  • Teleport reserve for Week 4+ Spice War.
  • Agree one early city/stronghold path so greenification can start as soon as the first city is taken (Day 3-ish of Week 1). Every missed greenify day is Profession XP and artifacts gone.

Don't waste Protectors later

They do not come back after a fight. Ban using them on random zombies / low PvP. Save for strongholds, Spice Wars, Trade Wars.

Week 1 build order to memorize now

  1. Protector’s Field → Lv10 and stop (Lv11 starts eating Mithril + Sacred Water).
  2. Unlock Curse Research Lab and keep it moving.
  3. All Blessing Fountains to 15 in parallel, then 16 together, etc. Don’t max one fountain while others sit at 5.
  4. Place Alliance Center Day 2, move the hive in range.
  5. Daily highest Doom Walker first-kill + Wandering Mummy Warlords (no CR needed early).
  6. Zombie first-kills at low CR levels while you ramp the lab.

What Not To Do

Last 1–2 weeks of off-season

  • Open every resource chest “just to look rich.” Chests are a bank; open only when you will spend immediately.
  • Split shards across three squads.
  • Dump Mithril-equivalent thinking into random buildings once S3 starts.
  • Kill the last high Doom Walkers “for fun” the night before reset.
  • Ignore Transfer / hive plan until Day 1 panic.

Simple 14-Day Off-Season Plan

Days 1–7 of remaining off-season

HQ/tech/hospital catch-up, keep training queued, Black Market daily free, bank stamina and speedups, finish Scarlett 5★ if she’s close, park Hero Return tickets.

Days 8–14

Stop stamina dumps, fill radar, screenshot alliance roster + war roles, confirm who leads CR rallies, stock teleports, don’t touch high DWs, buy leftover Season Store blueprints.

Pre-season week (Golden Realm preview)

Read the live Season UI. Pre-season events and Season Boost exist; don’t spend season-specific currency you don’t understand yet.