Season 3 Prep
Off-season checklist — what to bank, build, and decide before Season 3 starts. Split into what each commander does individually and what leadership locks in for the alliance. Pairs with the Golden Kingdom Overview and the Strategy Guide.
Off-Season Checklist
Individual
1. Stockpile the right consumables
- Stamina — biggest pre-S3 lever. Greenification, city/stronghold hits, Doom Walkers, sandworms, and zombies all burn it. Cut stamina-heavy farm 2–3 weeks out if you can.
- Generic construction / research / training speedups — Week 1 is a building sprint (fountains, lab, Protector’s Field). Don’t dump them on filler now.
- Hero Return tickets — use at S3 start for instant Mithril + Sacred Water. Don’t blow the whole stack on S2 leftovers.
- Teleports — Alliance Center relocate, hive moves, Spice War positioning.
- Radar — enter S3 with a full queue. Desert Ruins missions drop Mithril and Merit Medals.
2. Heroes and weapons to have ready
S3 hero pressure, especially for a tank main:
| Hero | Why it matters in S3 |
|---|---|
| Scarlett | SSR → UR in Week 3. Needs 5★ + UR badge (Lab Lv30) + her shards from Lab 2–29. Monster DR gets better. Stock her shards + universal epic shards now. |
| Marshall | Exclusive Weapon Day 4 of Week 1. Tank staple. |
| Schuyler | EW Week 3 (air). |
| McGregor | EW Week 6 (missile). |
Hero Swap opens Week 2 (two free vouchers). Exclusive weapons do not transfer. Don’t swap someone below 5★ if their EW needs to stay live.
Focus one combat type. Spreading three half-built squads is a common S3 loss.
3. Base / troops before the map changes
- Push HQ, Tech Center, Hospital, Emergency Center, Drill Ground. Troop deaths feed Desert Protectors later; hospital overflow is a mid-season trade some people make on purpose.
- Keep T10 waterfall healthy. Day-5 VS training math does not change.
- Finish type mastery (your main squad) through Tier II if it’s still open: synergy rows → march size II → raw stats II → damage II. Don’t split Mithril-style research across troop types once S3 research opens.
- Do not farm Doom Walkers right before S3. First-kill Mithril resets at season start. Save the highest available DW for Day 1. On older servers that can be 190–250.
4. Store / Black Market / medals
- Season Store stock resets when the new season starts. Medals persist; the SKUs do not. Buy Mythic/Legendary gear blueprints and other season-locked power before rollover.
- Celebration Black Market (often ~28 days in the S3 Celebration window): first refresh free, grab the free item every day, prioritize EW / UR / Overlord boxes over junk.
- If Transfer Surge is live: decide hive destination early. Application window often starts Week 8 of the old season and overlaps Celebration.
5. Profession
S3 cap goes to 100. Engineer and War Leader share the seasonal skills. First seasonal pick that actually matters: Double Greenification (1×1 → 3×3 recon). Plan a reset book so you can dump into greenify / sandworm / protector skills on Day 1 instead of leftover S2 nodes.
Off-Season Checklist
Squad / Alliance
This is where most S3 seasons are won or lost.
Leadership before Day 1
- Pick Alliance Center placement logic (R4/R5 only). Center levels off Spice, not player taps. Unlocks: Mithril Plant (5), oil well (10), Sacred Water Hut (15), Obelisk (20).
- Assign roles: city/stronghold hunters, greenify crew, sandworm/trap team, rally leads (highest CR), Spice War defense on the Center and sub-buildings.
- Hive discipline: everyone in Center range. Center also stops Giant Sandworm knockback.
- Teleport reserve for Week 4+ Spice War.
- Agree one early city/stronghold path so greenification can start as soon as the first city is taken (Day 3-ish of Week 1). Every missed greenify day is Profession XP and artifacts gone.
Don't waste Protectors later
They do not come back after a fight. Ban using them on random zombies / low PvP. Save for strongholds, Spice Wars, Trade Wars.
Week 1 build order to memorize now
- Protector’s Field → Lv10 and stop (Lv11 starts eating Mithril + Sacred Water).
- Unlock Curse Research Lab and keep it moving.
- All Blessing Fountains to 15 in parallel, then 16 together, etc. Don’t max one fountain while others sit at 5.
- Place Alliance Center Day 2, move the hive in range.
- Daily highest Doom Walker first-kill + Wandering Mummy Warlords (no CR needed early).
- Zombie first-kills at low CR levels while you ramp the lab.
What Not To Do
Last 1–2 weeks of off-season
- Open every resource chest “just to look rich.” Chests are a bank; open only when you will spend immediately.
- Split shards across three squads.
- Dump Mithril-equivalent thinking into random buildings once S3 starts.
- Kill the last high Doom Walkers “for fun” the night before reset.
- Ignore Transfer / hive plan until Day 1 panic.
Simple 14-Day Off-Season Plan
Days 1–7 of remaining off-season
HQ/tech/hospital catch-up, keep training queued, Black Market daily free, bank stamina and speedups, finish Scarlett 5★ if she’s close, park Hero Return tickets.
Days 8–14
Stop stamina dumps, fill radar, screenshot alliance roster + war roles, confirm who leads CR rallies, stock teleports, don’t touch high DWs, buy leftover Season Store blueprints.
Pre-season week (Golden Realm preview)
Read the live Season UI. Pre-season events and Season Boost exist; don’t spend season-specific currency you don’t understand yet.